Wu Tze Lee 029

 

 

Day 13

WTL 029

(Hel Churl - Wu Tze Lee Tunnelway) You reach the top. To the right the tunnel stretches into darkness. To the left you can see the entrance, illuminated by the burning city in the background.

1 Players exit from the tunnel and do what they like. If they go to the exit of the tunnel and make any noise the troops defending die tunnel will attack. The way out is towards Hel Churl. If they attack the defending troops first they gain one segment of surprise.
2-24 Assuming a battle has started. The amps from Hel Churl stand their ground and fight until they are dead.
25+ Soldiers from the army of Hel Churl start arriving at a rate of five per round.
If they surrender they will be striped of all magical belongings and taken to the eastern side of the army (against the mountains, ten miles south of the Hel Churl-Wu Tze Lee Tunnelway entrance). They will be told to leave the area immediately. They can regain their belongings if they use their shape changing ability as their belongings are kept in the tent where it was removed from them.

Soldiers on the side of Hei Churl

(repeat for reinforcements)

THACO: 17
#ATT: 1 Long Sword
DAM: 1d8+2
MOVE: 9"
AC: 5
SVM: 16
LEVEL: 4 (Fighter)

HP: 20
22
27
19
17
25
22
17
27
20
21
21
16
13
15
14
26
24
16
15
24
17
24
20
24
26
25
27
18
23
10
24
33
22
21
26

Back down the shaft to camp five.

The tunnelway takes four days to traverse and brings them out in hex F13.
 

Home Up

 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

02 January 2001