Wing Ting Mai 903

 

 

All Days

WTM 903

(Fighting in the Tunnel)

A complement of ten guards and one sergeant will march down the tunnel. The party will be able to hear them at a distance of two hundred feet. This gives them ten rounds to do something. There is nowhere in the tunnel to hide and the only exits are at the end.
1 At fifty feet, if the party are visible, four guards will fire bows. One guard will go back to alert the city guard.
2 Guards rush forward to engage the party.
11+ City guards start arriving. Four guards arrive each round. One sergeant arrives each third round. One lieutenant arrives each fifth round. The players cannot surrender.
900 Guards THACO: 16
#ATT: 1 Long Sword
DAM: 1d8
MOVE: 9"
AC: 5
SVM: 16
LEVEL: 4th Fighter
HP: 35 Each
40 Sergeants THACO: 13
#ATT: 1 Long Sword
DAM: 1d8+1
MOVE: 5"
AC: 3
SVM: 13
LEVEL: 7th Fighter
HP: 58 each
15 Lieutenants THACO: 10
#ATT: 2 Long Sword
DAM: 1d8+2
MOVE: 4"
AC: 2
SVM: 10
LEVEL: 10th Fighter
HP : 80 each

 

South end of tunnel.

Centre of tunnel. North end of tunnel.
 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

02 January 2001