Hel Churl Army 002

 

 

Days 1 to 13

HCA 002

(Hel Churl Army rego desk) The desk has a neat collection of forms on it, a brush and some ink.

The man at the desk will ask for name and profession. He will indicate genuine surprise no matter what the characters say. He will write their details on individual pieces of paper (Give them handout PH-010). He will then ask them to go into the tent behind him.

They must sign up to the end of the conflict.
Explain that they will be considered part of the military, be commanded as such and subject to the same rules about discipline, desertion, etc. Their wages will be 1 GP per day.
Their blip will be kept at Hel Churl until they return to pick it up. They can keep it at the port or in the city. They will be given a receipt for it. (Give them handout PH 011)
If the players want to see any one of higher authority they will at first be refused. If they persist then the guard will go and get the General (from encounter HCA004). The General will tell them that the army is only interested in people who want to join it. If the party join they will be given a special unit and special tasks. But they will still be under the command of the army. If they offer to use their blip as part of the armed forces he will accept. He still tells them to join the army and come and see him after they have joined. He is an uncle of. Hang Bu Fang, leader of Hel Churl.
The man at the rego desk is a bureaucrat in soldier's clothing. He will do everything by the book. He is not interested in idle chatter, only getting the job done.
The players are free to go and do what they want. They may return at a later stage and actually join the army.

When they reach the desk.

Back out of joining the army. Days 1 to 7. Leave. Days 8 to 11 and 14 only.
If they fight. City of Hel Churl. Days 1 to 6 only. Plains of Wu Tze Lee. Days 12&13.
 

Home Up

 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

26 December 2000