Wu Tze Lee 901

 

 

Days 1 to 13

WTL 901

(Fight on command level)

The guards will defend themselves and reinforcements will start arriving immediately.
If the players were at WTL-014 when the fight started then there are two guards there when they start the fight. If the players were in WTL-015 when the combat started then there will be six guards there at the start of the combat. Other wise there are thirty guards, ten sergeants and twenty lieutenants there at the start of the combat.
1 Four guards arrive. They demand that all participants cease fighting and drop their weapons. Town folk involved will appear willing to do this.
2 If the players continue to fight, the guards will enter the fight and engage all participants.
3+ Four guards arrive each round. One sergeant arrives each third round. One lieutenant arrives each fifth round. The players can surrender, at any time in the fight, only on days 1 to 10 and the combat win stop.
Days 1 to 10 only: If the players surrender, the guards will take their weapons and march them to the city lockhouse. If they have not killed any soldiers they will be released the following morning. If they did kill some soldiers they will not be released at all. They must escape or they will be in the lockhouse when it is overrun.
400,000 Guards THACO: 16
#ATT: 1 Long Sword
DAM: 1d8
MOVE: 9"
AC: 5
SVM: 16
LEVEL: 4 (Fighter)

HP: 35 Each

20,000 Sergeants THACO: 13
#ATT: 1 Long Sword
DAM: 1d8+1
MOVE: 5"
AC: 3
SVM: 13
LEVEL: 7 (Fighter)
HP: 58 each
7,000 Lieutenants THACO: 10
#ATT: 2 Long Sword
DAM: 1d8+2
MOVE: 4"
AC: 2
SVM: 10
LEVEL: 10 (Fighter)
HP : 80 each

If the players surrender, days 1 to 10 only.

 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

29 December 2000