Wu Tze Lee 905

 

 

Days 14 to end

WTL 905

(Fall of Camp Five)

The units from Hel Churl break through. The players can surrender at any time. They will also be able to exit via the tunnel everyone else used at any time. Otherwise they will be beaten into a pulp.
1 Four guards arrive.
2 Four guards arrive each round. One sergeant arrives each third round. One lieutenant arrives each fifth round. The players can surrender at any time and the combat will stop.
If the players surrender the guards will take their weapons and march them out of town and release them. They can sneak back in a get their weapons if they disguise themselves. ]bey are released ten miles south east of Wu Tze Lee.
400,000 Guards THACO: 16
#ATT: 1 Long Sword
DAM: 1d8
MOVE: 9"
AC: 5
SVM: 16
LEVEL: 4th Fighter
HP: 35 Each
20,000 Sergeants THACO: 13
#ATT: 1 Long Sword
DAM: 1d8+1
MOVE: 5"
AC: 3
SVM: 13
LEVEL: 7th Fighter
HP: 58 each
7,000 Lieutenants THACO: 10
#ATT: 2 Long Sword
DAM: 1d8+2
MOVE: 4"
AC: 2
SVM: 10
LEVEL: 10th Fighter
HP: 80 each

End of tunnel, hex I11.

Released ten miles south east of Wu Tze Lee.
 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

29 December 2000