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Days 14 to end |
WTL 905 |
(Fall of Camp
Five) |
|
The units from Hel Churl break through. The players can
surrender at any time. They will also be able to exit via the tunnel everyone else used at
any time. Otherwise they will be beaten into a pulp. |
|
1 |
Four guards arrive. |
2 |
Four guards arrive each round. One sergeant arrives each
third round. One lieutenant arrives each fifth round. The players can surrender at any
time and the combat will stop. |
|
If the players surrender the guards will take their weapons
and march them out of town and release them. They can sneak back in a get their weapons if
they disguise themselves. ]bey are released ten miles south east of Wu Tze Lee. |
400,000 Guards |
THACO: 16
#ATT: 1 Long Sword
DAM: 1d8
MOVE: 9" |
AC: 5
SVM: 16
LEVEL: 4th Fighter |
HP: 35 Each |
20,000 Sergeants |
THACO: 13
#ATT: 1 Long Sword
DAM: 1d8+1
MOVE: 5" |
AC: 3
SVM: 13
LEVEL: 7th Fighter |
HP: 58 each |
7,000 Lieutenants |
THACO: 10
#ATT: 2 Long Sword
DAM: 1d8+2
MOVE: 4" |
AC: 2
SVM: 10
LEVEL: 10th Fighter |
HP: 80 each |
|
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End of tunnel, hex I11. |
Released ten miles south east of Wu Tze Lee. |
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