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Special Attack: An invisible spore cloud extends for twenty feet radius. Anyone entering the cloud must save versus poison each round or begin hallucinating. Hallucinations last while within the cloud + 1d4 rounds. Effects (Roll 1d8):
Special defences: Immune to Charm Monster, Hold Monster and similar spells. Cold based attacks do no damage, but slow movement by fifty percent and prevent spore attacks.
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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush 02 January 2001 |