Hel Churl 011

 

 

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HC 011

(Approaching the City of Hel Churl by air) The central fortress of Hel Churl is an imposing structure. It is built as a series of four concentric circles, each one higher and slightly smaller than the one below. The walls appear to be made of a single block of stone with arrow slits moulded into the upper levels. The highest level appears to be a city in itself with many pagodas and spires rising above the line of the walls. The fortress has a main gate which is SO' wide. You can see several Blip Mooring Posts. There is no sign of any other blips in the city at present.

The players can approach and land at any of the Blip Mooring Posts at any time they wish. The Blip Mooring Posts are like private car parks. They have a charge of 5 GP per day. When they pull up, a man will step out and tie them on and explain the costs.
Inside the main gate is an area 200 feet in diameter. Three other paths lead off. To the left is a locked and guarded door. Occasionally a noble and his entourage will go through this gate. Straight ahead is an open door. Through this goes most of the traffic. To the right is a locked and guarded, door. Occasionally a group of guarded slaves will go through this gate.
In the city the players can get anything non-magical openly at one of the hundreds of stores which make up the nobles level city. Any character can set up a stall of any type they like. There are empty stalls they can use. The price of every thing on the Nobles' level is twice that of the listed price.
If they do not have a pass they will all have to buy a noble's pass at 40 GP each.
If they leave the city. Days 1 to 6. If they leave the city. Day 7. If they leave the city. Days 8 to end.
Down to the main entrance foyer. Travel with the army from day 7. If they fight.
HC-M-003.jpg (46183 bytes) Map: HC-M-003 refers.
 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

31 December 2000