1 |
2 guards attack. Fireball is cast, centred on the last
person in the party. 26HP (13 if save) (The MU is back in the group and immediately
retreats.) |
|
2-6 |
2 more guards every round. |
7 |
2 more guards. Magic Missile (10HP)(PH 136) from a blip and
bow fire from 6 Bow Men. |
8 |
2 More guards every round. Bow fire continues from the blip. |
|
They can surrender at any time and will be taken prisoner.
If M happens take control out of their hands. They will be taken to the edge of town and
told to leave as fast as they can. The army wants no more trouble and the players are too
powerful to have as cleaners. |
|
There is an effectively infinite supply of guards for the
combat. If you run out of hit points then repeat the last value over and over. |
|
The blip will retreat if it (the blip) sustains more than
3/4 damage. |