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Days 1 to 13 |
WTL 906 |
(Fight at the
Central Keep) |
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The guards will defend themselves and start arriving
immediately. There are twenty guards already there when they start. |
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1 |
Four guards arrive. |
3+ |
Four guards arrive each round. One sergeant arrives each
third round. One lieutenant arrives each fifth round. The players can surrender, at any
time during the combat, days 1 to 10 only and the combat will stop. |
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Days 1 to 10 only: If the players surrender
the guards will take their weapons and march them to the city lockhouse. If they have not
killed any soldiers they will be released the following morning. If they did kill some
soldiers they will not be released at all. They must escape or they will be in the
lockhouse when it is overrun. |
400,000 Guards |
THACO: 16
#ATT: 1 Long Sword
DAM: 1d8
MOVE: 9" |
AC: 5
SVM: 16
LEVEL: 4 (Fighter) |
HP: 35 Each |
20,000 Sergeants |
THACO: 13
#ATT: 1 Long Sword
DAM: 1d8+1
MOVE: 5" |
AC: 3
SVM: 13
LEVEL: 7 (Fighter) |
HP: 58 each |
7,000 Lieutenants |
THACO: 10
#ATT: 2 Long Sword
DAM: 1d8+2
MOVE: 4" |
AC: 2
SVM: 10
LEVEL: 10 (Fighter). |
HP: 80 each |
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If they surrender days 1 to 10 only. |
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