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    All Days  | 
    WTM 006  | 
   
  
    | (Approaching by air) You
    can see that the top of the wall is thirty feet across. Sitting at the harbour end are
    three catapults. There are about twenty guards on the walls. They appear to have seen you.
    As you watch, one guard lifts a trap door in the top of the wall and disappears. (Within 100 yards) A guard yells up to You, "Approach at your own
    risk. Land your blip outside the main gates." He points towards the main gates of the
    city.  | 
   
 
  
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    One guard from each wall will be sent down the tunnel to
    alert the city guard. Thirty city guards will arrive after ten turns. | 
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    If the party continue to approach the wall, at forty yards
    the guards will open fire with Long Bows. | 
   
 
  
    | Guards | 
    THACO: 16 
    #ATT: 1 
    DAM: 1d8 Long Sword 
    DAM: 1d6 Bow 
    MOVE: 9" | 
    AC: 5 
    SVM: 15 
    LEVEL: 5 (Fighter) | 
    HP: 14 
    29 
    27 
    26 
    36 
    20 
    20 
    31 
    30 
    24  | 
   
  
    | Sergeant | 
    THACO: 13 
    #ATT: 1 
    DAM: 1d6 Bow 
    DAM: 1d8+1 Long Sword + 1 
    MOVE: 9" | 
    AC: 3 
    SVM.: 13 
    LEVEL: 8 (Fighter) | 
    HP: 58 | 
   
 
  
    
    
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    On top of wall after winning fight.  | 
    If they leave. | 
   
 
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