Locust Lake 202

 

 

All Days

LL 202

(Combat in the cave)

1 The players hear a screeching noise and must save vs Paralysation at -4. Characters who fail collapse holding their ears and are unable to do anything except roll on the ground in pain for four rounds. The swarm come around the corner of the cavern toward the players.

2 The party will be engulfed by the swarm in segment 5.

The party are at .2 to bit while in the locust cloud. No Spells can be cast from within the cloud. Visibility is reduced to 10 feet.

3+ The guards arrive. They have been ordered to capture the party and will strike them until they are unconscious.
If the players retreat the guards will follow them to the cave mouth.
Guards THACO: 13
#ATT: 2
DAM: 1d6+2; 1d6+2
MOVE: 12"; fl=24"

Special: Rub hind legs for screech, all opponents must save at -4 vs paralysation or be incapacitated.

Special: Claws have natural poison. Save Vs poison or fall unconscious for 4 turns.

AC: 2
SVM: 13
SIZE: M

HP: 30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
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30

 

Retreat from the cave during the daytime.

When the players are captured. Retreat from the cave during the night. If the players win the fight.
 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

02 January 2001