Locust Lake 900

 

 

All Days

LL 900

(Combat at lake or cave entrance)

1 The players hear a screeching noise and must save vs Paralysation at -4. Characters who fail, collapse holding their ears and are unable to do anything except roll on the ground in pain for four rounds. The guards attack. The Queen retreats.

2 The party will be engulfed by the swarm in segment 5. The party are at .2 to bit while in the locust cloud. No S Spells can he cast from within the cloud. Visibility is reduced to 10 feet.
3 This time the guards are fighting to kill. They will fight to the end.
Guards THACO: 13
#ATT: 2
DAM: 1d6+2; 1d6+2
MOVE: 12"; fl=24"

Special : Rub hind legs for screech, all opponents must save at -4 or be incapacitated.

Special: Claws have natural poison. Save Vs poison or fall unconscious for 4 turns.

AC: 2
SVM: 13
SIZE: M

HP: 30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30
30

If the players win.

 

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(c) 1990, 2000, 2001 Brian Yap and Bradley Bush

02 January 2001